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While fantastic titles certainly appear on both Android and iOS, open-world games of actual quality are few and far between. It’s unsurprising to learn about Radiation City’s mobile origins. Weirdly, without even touching anything, the furniture will freak out and levitate in the air as soon as you get close. Sometimes sounds won’t work properly sometimes, upon respawning, buildings won’t load in causing ranged enemies to insta-kill you on spawn. Items disappear, enemies get trapped on the environment, you’ll get trapped on the environment – you get the idea. Just like its predecessor Radiation Island, Radiation City feels far from finished. While you search frantically for items, you’ll inevitably pick up the most common discovery in the world of Radiation City: bugs. Occasionally, you may be blessed with a firearm, but ammunition is scarce and letting off a round causes every enemy in a mile-wide radius to spring straight as you: their Mach-5 speed is almost as terrifying as their laughably rigid animations. Most of your findings will inevitably consist of the traditional survival game humdrum: clothing, food, crafting materials, basic melee weapons. Story here is not the focus, a blessing considering its quality instead, the focus is on exploration.Īs you explore, either on foot or by car, you’ll pop in and out of an endless number of repetitive copy-paste buildings in your search for better loot.



All of this is told simply through visuals – your character takes a peek at a newspaper – and every other story beat is delivered through poorly-written emails strewn about the world, usually near a camp. For no explained reason, you’re tasked with finding a missing journalist within the vast expanse of the irradiated city. Its beginning is basic you’re placed inside the cockpit of a rickety aeroplane, high above the clouds of Pripyat. Atypical has improved upon the iconic survival title in at least one way there’s at least some semblance of an overarching narrative here.
